Fip and the Serpents

The serpents have slithered into the garden, and they are after Lydia! They are led by Sebe — the sly old serpent himself, the tempter who is always trying to trick and harm Lydia and Fip. Fip the Pocket Fox rides in her pocket — and Fip knows the Word of God by heart. When a serpent strikes, Fip speaks a verse. Learn it, say the missing word, and the serpent must flee. Miss it… and Lydia gets bitten! Every round is an escape run: a big countdown runs while the serpents hunt you — learn the round’s verses and still be standing when the Escape Timer runs out, and you’ve escaped! Journey through five scenes — the Garden, the Brookside, the Rocky Hills, the Olive Grove at dusk, and the Desert Edge — three rounds in every scene, with different obstacles in every round and quicker serpents the further you go.

“Behold, I give unto you power to tread on serpents and scorpions, and over all the power of the enemy: and nothing shall by any means hurt you.”
Luke 10:19 · KJV
1

Choose & guide your runner

Flip the switch on the start screen to play as Lydia (Fip rides in her pocket) or as Fip himself, running on his own four paws. Move with the arrow keys, WASD, or the touch pad — and keep away from the serpents!

2

Listen to Fip

When a serpent rears up to strike, Fip speaks a Bible verse — with one word missing. Pick the right word before the timer runs out. And watch for the warning: a serpent rears and hisses a moment before it strikes — if you run clear in time, it misses you completely!

3

Escape on the clock

Each round starts an Escape Timer — 45 seconds in the Garden, longer in later scenes (up to 75 at the Desert Edge). To pass the round you must do both: learn two verses and survive until the timer runs out. Finish the verses early? The rest is a pure escape run — serpents keep coming, faster near the end! If time runs out before the verses are learned, no heart is lost: the timer simply restarts and verses you already learned stay learned. (The Escape Timer pauses while you answer a verse, so you can think.) Clear three rounds to finish a scene. Bumping an obstacle only slows you; only serpents bite. Three bites and the run ends.

The Journey — Five Scenes

Clear all three rounds in a scene to unlock the next — unlocked scenes stay unlocked, even after a game over, so you can always pick up the journey where you left it. Tap any scene you have unlocked to play it. Every scene has its own escape time (Garden 0:45 · Brookside 0:55 · Rocky Hills 1:02 · Olive Grove 1:08 · Desert Edge 1:15) and its own obstacles — and the obstacle layout changes every round, so no two rounds play the same field. Hearts carry through the rounds of a scene and are made whole again when a new scene begins. Finish a scene with hearts to spare and you earn gold stars — three hearts kept, three stars!

Hearts Score0 Scene1 · The Garden Round1 / 3 Round goal Verses learned0 / 25 Escape0:45 Playing asLydia
Escape — survive until the bar fillsLearn 2 verses + survive the clock!

Ready, Lydia?

The serpents are coming. Run with the arrow keys — and when one strikes, listen to Fip and finish his verse! Learn 2 verses AND survive until the Escape Timer runs out to pass the round.

Choose your character — flip the switch

Hold a button to run. On a keyboard, use the arrow keys or WASD.

Verses in Lydia’s heart: None yet — answer Fip’s verses correctly to learn them!

    Fip’s Verse Book

    These are the very verses Fip will speak in the garden — all twenty-five of them, from the King James Bible — five for every scene, gathered scene by scene below. Read them over with a grown-up, learn them by heart, and the serpents won’t stand a chance. The word Fip leaves out is shown in gold — and once you have learned a verse in the game, its card earns a gold frame.