FIP KART RACING

Race as Fip the Pocket Fox — three laps around Galilee Circuit. Every wooden sign by the road carries a Bible verse. Drive past all 12 signs to collect the whole set, dodge the hay bales, rocks and fallen logs in the road, and beat Hoot Scoot, the sly owl, who weaves and swoops in his blue kart trying every trick to finish first.

Trackside promise
“Thy word is a lamp unto my feet, and a light unto my path.”
— Psalm 119:105 · KJV
Lap
– / 3
Place
4th
Verses
0 / 12
Speed
0 mph
Time
0:00
◀HOLD TO
STEER LEFT
▶HOLD TO
STEER RIGHT
3

Ready to race, Fip?

Hold the left or right side of the race view to steer — no small buttons to hunt for. Tap the GAS toggle once and Fip keeps driving; tap it again to coast. Hold BRAKE to slow down, and hold REVERSE (from a stop) to back up. Stay on the road, dodge the hay bales, rocks and logs in your way, and watch every verse sign as you fly by. And watch out — Hoot Scoot, the sly owl, is racing his blue kart against you: weaving, swooping, and hooting shortcuts. Don't take his tricks. Outrace him.

3 laps · 12 verse signs · Best played with sound on

Hold the left or right side of the track to steer · GAS toggle to drive · hold BRAKE to stop
Galilee Circuit — race progressLap 1 of 3
How you drive
Keyboard: ← → steer · ↑ gas · ↓ brake · R reverse (back up slowly — you can steer while reversing; holding ↓ or S once you've stopped also backs you up) · Space gas works too. Grass slows you right down — the road is fastest.

How to race

  1. Hold the left or right side of the race view to steer — your thumbs rest at the screen edges, far from every other button. Tap the GAS toggle once and the kart keeps driving on its own; tap it again to coast. Ease off before the tight corners or the grass will grab you. Prefer the old way? Switch How you drive to Buttons above the pedals.
  2. Pass the wooden signs. Each one you pass is counted in the Verses tally up top and lights up in your collection below the track with its full verse — collect all 12. Nothing ever pops up over the road: the track stays in full view the whole race, and you read each verse below when you pass its sign.
  3. Dodge what's in the road! Hay bales, boulders and fallen logs sit right on the tarmac — steer around them. Clip one and you'll bump, bounce sideways and lose most of your speed. Trees and rocks at the roadside are scenery; the ones in the road are the trouble.
  4. Beat the other karts over 3 laps — especially Hoot Scoot. He'll weave across your line and swoop past with a hoot about a “shortcut.” There is no shortcut: the grass slows everyone, owls included. Bumping a kart slows you both.
  5. Stuck? Stop first, then hold REVERSE (or the R key) to back up slowly — reverse only engages from a near-stop, so it can never fire by accident mid-race — you can steer while you reverse, so you can wiggle free from a hay bale or the track edge. Let go and press GAS to race on. Backing up never collects signs or gains laps — you only make progress going forward.
  6. Read your verses below. Every sign you pass joins your collection under the track, in full — that’s where the verses live, so your eyes never have to leave the road while you’re driving.

Meet the racers

  • You — Fip, in the orange kart
  • Lydia, in the gold kart — quick and steady
  • Hoot Scoot, the sly owl, in the blue kart — the adversary from Lydia & Fip's adventures. He tries to trick Fip with flattering shortcuts, weaves all over the road, and swoops in sudden dashes to sneak past. He's the rival to beat — never the hero of this race. Fip answers every trick the way he always does: he stays on the road, with the Word.
  • Tilly Turtle, in the green kart — slow start, never gives up

📖 Your verse signs — 0 of 12 collected